Murphy's Laws Of Computing
1. When computing, whatever happens, behave as though you meant it to happen.
2. When you get to the point where you really understand your computer, it's probably obsolete.
3. The first place to look for information is in the section of the manual where you least expect to find it.
4. When the going gets tough, upgrade.
5. For every action, there is an equal and opposite malfunction.
6. To err is human . . . to blame your computer for your mistakes is even more human; it is downright natural.
7. He who laughs last probably made a back-up.
8. If at first you do not succeed, blame your computer.
9. A complex system that does not work is invariably found to have evolved from a simpler system that worked perfectly.
10. The number one cause of computer problems is computer solutions.
sent in an email from a friend...author unknown
Friday, January 11, 2008
Tuesday, January 8, 2008
Dogs
If you think dogs can't count, try putting three dog biscuits in your pocket and then giving Fido only two of them. ~Phil Pastoret
~~~~~~~~~~~~~
That is soooo true! That quote was on the bottom of an email that contained this dog story that is equally fun:
An old, tired-looking dog wandered into the yard. I could tell from his collar and well-fed belly that he had a home. He followed me into the house, down the hall, and fell asleep in a corner.
An hour la ter, he went to the door, and I let him out. The next day he was back, resumed his position in the hall, and slept for an hour. This continued for several weeks. Curious, I pinned a note to his collar: "Every afternoon your dog comes to my house for a nap."
The next day he arrived with a different note pinned to his collar: "He lives in a home with ten children -- he's trying to catch up on his sleep. Can I come with him tomorrow?"
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